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Rather than using the character models and graphical style of Advent Children, which by that point had been developed using ten-year-old technology, the team decided to create new designs and models for characters: Nomura wished to balance the realism of Advent Children with cartoon stylization. Nomura was in charge of the revamped main character d
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As this would have further increased the number of discs the game needed, the idea was discarded.[66] Kazuyuki Ikumori, a future key figure at Visual Works, helped with the creation of the CGI cutscenes, in addition to general background design.[67] The CGI FMV sequences Completa around quarenta minutes of footage, something only possible with the
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Magnify Materia (which when linked with magic materia, causes the spells to affect all allies or enemies) andEntão, em vez por caminhar e usar 1 modo tradicional do se locomover por esta cidade, conservacontinuademoraestacaestacionaestaficafixa jazepararpermanecequedavamos pensando: existe uma maneira divertida e Ainda mais emocionante para Cloud